The preferred method to report bugs is to open an issue on github, or just make a post here on gbatemp. Sound is also pretty good, with support for Pikachus's cry or Warlocked voiced effects, for example. The vast majority of Gameboy and Gameboy Color games run at fullspeed, including fan-favorite Shantae, and beta versions of Resident Evil. How's the compatibility? What about Shantae? Removed limit on number of files per directory Frequently Asked Questions Fixed Z flag for sla (hl) and rl (hl) opcodes Capitalized rom extensions are detected properly Set default # of ram banks to 4 (workaround for Japanese Crystal) Fixed crashes in some games without sram (Avenging Spirit) Fixed interrupt behaviour (fixes boss intros in Megaman V & passes blargg's cpu test #2) Fixed window behaviour when modified mid-frame (fixes text in Resident Evil Gaiden) Soft resetting works (L+R+Start+Select) Fixed many causes of crashes (DSi mode works now) Fixed various emulation bugs, increasing compatibility Added HIGHLY EXPERIMENTAL NiFi link cable emulation (works with Tetris, Dr. Added option to save settings to gameyob.ini Added save states and suspending (temporary states) Added MBC2 support (for Kid Icarus, Final Fantasy Adventure)
Added support for many exotic graphical effects & fixed screen-change graphical bugs Added fast forward mode (courtesy of Nebuleon) Surpasses Lameboy in speed by about 10 FPS, thanks to optimizations by Nebuleon and myself More improvements to emulation & sound accuracy Second screen's backlight is disabled when not needed to save power Support for Rockman 8, HuC1/HuC3 mappers and Robopon games (thanks to LemonBoy) Added support for Gameshark and Game Genie codes (thanks to LemonBoy) Added Rumble Pak Support for Ez-3in1 and Warioware Twisted carts (thanks to windwakr) Added "Sound Fix" option for very accurate sound timing it may use more power. Added "Detect GBA" option to access the advance shop in the Oracle games Implemented autosaving (causes lag in some games off by default) Implemented custom borders (for those who don't like scaling) Implemented scaling (for those who don't like borders) Fixed "save" button (which was bugged) and reduced autosaving lag Stability fixes (most notably for sleep mode), many other minor bugfixes More fixes to emulation accuracy, sound, etc Wram register has unused bits set (fixes Metal Gear Solid) Implemented the halt bug (fixes The Smurfs) Reduced autosaving lag (results may vary between flashcards and SD cards) Semi-overhauled menu: now colorized, and does not interrupt emulation. The configuration file has been moved from "gameyob.ini" to "gameyobds.ini" to prevent Autosaving is laggier due to the above. Savegame management has been modified to prevent corruption as reported by some. When running as a CIA on the New 3DS, the "touch" input gets spammed for no reason. Added "touch" as a configurable button. Certain 3DS-side launchers such as TWLoader now work again.
Added an installable CIA file to run as DSiWare. Updated to DevkitARM r46 for better DSi support. The screen sometimes goes black after opening the menu or loading from a suspend state. Adjust the "Key Config" settings to disable touch input. When running as a CIA on a New 3DS, the "touch" input gets spammed automatically. You may want to disable this feature if you do, you will need to exit out of the game before exiting GameYob itself, or you will lose your progress. Having "autosaving" enabled (as it is by default) can cause lag in some games.
GameYob Border Pack (last updated ): A collection of borders made by members of GBATemp! Extract to the root of your SD card. GameYob does not run Gameboy Advance games and never will - see here or here for GBA emulators. It has plenty of features that makes it a very complete application, like save states, mappable buttons, fast forwarding, rumble pak support and much more. GameYob is an open-source Gameboy and Gameboy Color emulator, developed by me (Drenn), for the Nintendo DS.